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- on exitFrame
- global son
- sprite(13).visible = 0
- repeat with n = 3 to 9
- if rollOver(n) then
- puppetSprite(n, 1)
- set the castNum of sprite n to n + 10
- next repeat
- end if
- puppetSprite(n, 0)
- end repeat
- repeat with c = 22 to 27
- if rollOver(c) then
- puppetSprite(c, 1)
- son = 28 - c
- set the soundLevel to son
- set the castNum of sprite c to c + 20
- next repeat
- end if
- puppetSprite(c, 0)
- end repeat
- go(the frame)
- end
-